Escapology Las Vegas Town Square in Las Vegas, NV

Escapology Las Vegas Town Square6587 Las Vegas BlvdLas Vegas, NV 89119
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Starting at
$39.99
Total Price: $40.79 (USD)
INSTANT CONFIRMATION
NO SERVICE FEES

Overview

Challenge yourself with friends or family at Escapology Las Vegas Town Square! Open to ages seven and older, this unique and thrilling experience offers eight themed escape rooms with varying difficulties for adults and kids. Work together to find clues, solve puzzles, and pick locks to escape before the 60-minute time limit runs out!

2 to 8 people

Good To Know

  • Put your skills to the test as you work together to find clues, solve puzzles, and crack codes to break out in this real-life escape game.
  • A Game Master is assigned to each group, so if you get stuck, just ask them for a hint!
  • Must be age 7 years or older to play.
  • Each game room can accommodate from 2 to 8 players.
  • The game itself lasts about 60 minutes unless you escape earlier, but allow up to 90 minutes for your end-to-end experience.
  • Please arrive 15 minutes before your start time for a stress-free experience.
  • Mobile phones can't be used in the room. A safe place in each game room will be provided for you to store your phone and belongings while you play.
  • Follow instructions on your eTicket to schedule your game after purchase.

Description

It's great fun for groups of friends and families. Play in groups of 2-8 and work together to find the clues, solve the puzzles, and escape the room!

Challenge yourselves in bigger groups by booking two rooms at the same time and see which group has got what it takes to be the best!

Escapology is a real-life escape game. Groups of up to 8 players are locked in a themed game, and players must work together to find hidden objects, uncover the clues, and solve the puzzles to earn their freedom! But can you do it before your 60 minutes are up? Do you have what it takes to Escape?

Games:

Star Trek Discovery: Damage Control
Repair the USS Discovery and save the crew!

Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented the state-of-the-art 23rd-century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd-century standards.

The Discovery has collided with a quantum filament, causing major hull damage. Multiple hull breaches have been detected, and many power systems are malfunctioning or offline. The filaments’ quantum resonance has caused a polarity shift in the antimatter containment system, leading to progressive degeneration in the containment field. If field strength falls below 15%, it will collapse, destroying the vessel and everyone aboard. We’re currently operating under isolation protocols, which means the main computer has closed emergency bulkheads across the ship and the turbo lift control system has been disabled, leaving the bulk of the crew trapped and unable to begin repairs. Your turbo lift was stopped near the auxiliary control section. If you can override its systems and free yourselves, that makes you the best option for helping Discovery and its crew avoid this disaster.

Your first order of business is to escape your turbo lift and find a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15%, which is projected to be in precisely 60 minutes' time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd-century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option.

Scooby-Doo and the Spooky Castle Adventure
Can you save your town from disaster?

The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local baroness, Maria Richman, has gone missing, and it is suspected that the ghost sightings have something to do with it!

Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately, when you get to Spooky Castle, Mystery Incorporated gets locked out at the same time as you get locked in! You soon realize that Mystery Incorporated can help by communicating clues via magic portraits inside the castle.

Upon discovering a secret dungeon and monster lab in the castle, you realize this is where evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?

Antidote
Nevada Desert, United States, May 25th, 2015.

Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.

Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.

You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets into enemy hands.

However, during the investigation, a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air.

Immediately, everyone is infected, but that isn't your biggest problem. The chemical detection sensor picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!

Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out.

If you do not find the security override code and antidote within 1 hour, the facility will self-destruct, and there will be no escape.

Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and escape the facility.

Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the world from destructive chemical warfare?

The games are great for anyone aged 7 to infinity!
Recommended: 2-8 players per game.

Vegas Hangover
Las Vegas, the Morning After
Well, look who's come to. Do you remember anything from last night? I bet you don't. All of you were pretty sloppy. Let me give you a bit of a refresher. Your little group here came into the wrong casino last night. All of you were about two drinks away from falling flat on your faces. Does this ring any bells?

Well, what about the part where you spilled the beans that you were holding your best friend’s wedding rings for him? Oh...now your memory is slowly coming back, isn't it? When you ran out of cash, you made a deal with me. You were so wasted, I convinced you to put the rings up as collateral. I have to admit I didn't expect you to ACTUALLY do it. So..now I have your rings... cause I don't lose...Ever!! But...I'll give you one chance to get your friend’s rings back. I hid them away somewhere in this very penthouse. I'll give you one hour to find them. See? I am not a heartless monster...but who is a heartless monster is my husband.

I know you aren’t from around here...So let me fill you in. His name is Tommy "The Steel Pipe” Franklin, and he’s the owner of the casino you were in last night and a downright rotten criminal. See...I never lose. If my hubby finds you here...well, take a guess what'll happen to you. Not only will your best friend wonder where his rings are...He'll wonder where YOU are...forever. It's all fun and games for me. But for you...not so much. Shake off the hangover and get to work. Time is of the essence.

Who Stole Mona?
Vladimir Stepenaov’s Gallery, Somewhere in Russia
The art world is shocked when news breaks that arguably the most famous painting in the world has been stolen. The Mona Lisa is missing. The Louvre in Paris, which houses the world-famous art piece by Da Vinci, has offered a massive reward of $50 million.

As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless and dangerous businessman - get caught, and there’s no telling what he will do. The risks are high, but so is the reward. Your team gathers together and forms a plan to infiltrate Stepanov’s private gallery, where you are sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and can hide out until the gallery closes.

The guards make their rounds once every hour, so you must hurry! One of the world’s greatest pieces of art lies in wait. Use your teamwork to uncover its location and get it out. But you mustn't get caught. If Stepanov’s guards discover you, it will surely be the end of your group. Work fast and remember, time is of the essence!

7 Deadly Sins
Crickley Church, 31st October, Present Day...
Difficulty Rating 8.5/10 This room has frightening elements that may not be suitable for children.

In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. To punish them for their sins, the evil minister passed around poisoned bread and wine.

As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forever. Your great-grandfather was one of those innocent children. You begin to think back on the mysterious deaths of family members and close friends ever since that fateful night.

Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween, someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved, you discover that you are next - and time is running out...

In your panic, you contact the American Paranormal Society, and they tell you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace.

Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned church, and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot?

Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then, you will be saved and will destroy the curse forever.

Be brave... Stay calm... Work together... But remember... Time is of the essence…


Mansion Murder
Scottish Highlands; New Year’s Eve, 1999
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your grandfather, Hugh 'Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium.

As the guests raise a toast, a scream fills the air... Your grandfather is found dead in the library - and it looks like MURDER!

Suddenly, you’re bundled into the drawing room, and the door is locked. Confused, you bang on the door and call for help until it dawns on you... As the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your grandfather… and why?

You overhear the police being called but know that as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.

The only evidence that proves your innocence is hidden in the mansion...
For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate was that you’d need to uncover these secrets in only 60 minutes!

Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... Is it even remotely possible to solve the mystery before the clock strikes 12?

Success means freedom, fortune, and saving the future of your family...
Failure means life behind bars...

Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!


Lost City
South American Jungle, 2015
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over, and his prized journal documented every adventure. While exploring an abandoned temple in The Lost City, he uncovered a treasure so rare that no man alive had seen it! A sudden gust of wind slams the temple door shut - sealing Tucker and his journal inside! Both were never seen again.

Your team of treasure hunters decides it’s time to finish Tucker’s quest. Armed with the latest technology, your research points you to the exact whereabouts of the lost journal, which holds the secrets to finding the treasure. You’ve brought all the essential materials for your adventure in your backpack. You approach the temple confidently, but once inside, angry spirits awaken and deem you unworthy of the riches held within.

As a test, they grant you 60 minutes to prove your worth. You must work logically, interact with everything you find, and solve puzzles to uncover the treasure! If you fail, the door will be sealed once more and you will surely perish! Can you locate the journal, find the treasure, and escape the temple before it’s too late? Time is of the essence!
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Escapology Las Vegas Town Square is located at Escapology Las Vegas Town Square6587 Las Vegas BlvdLas Vegas, NV 89119
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Frequently Asked Questions about Escapology Las Vegas Town Square

Is this for all ages?

These games are great for anyone aged 7 to infinity!

Will we play with other groups?

No, they will never place you in a game with another group of strangers. All experiences at Escapology are private!

Who can play the game?

Anyone can play the games in groups of 2-8 players.

Are your games wheelchair accessible?

Yes, they pride themselves on having totally accessible games. There may be occasional puzzles that require additional assistance, but everyone can play an active part in all aspects of the games in general.

How long will the experience last?

The entire experience will take approximately 1.5 hours, with 1 hour game time.

What skill do I need to play?

No special skills or knowledge must play the games, apart from a decent understanding of English.

May I leave the room in the middle of the game?

It is better for your experience to stay in the game until you escape, although, in an emergency, you can always leave the game.

What if I need help during the game?

You'll be monitored closely via secret surveillance linked directly to your dedicated Game Maser in the Control Room. If you are stuck, you may ask them for help.

May I use my phone or camera in the game rooms?

During the game, they ask that you refrain from using your phones and cameras.